August 27, 2021
In 2020 LTS and 2021.1, VFX Graph’s updates have primarily focused on stabilization, performance optimization, better integration with gameplay using the new CPU event output, and more possibilities to spawn particles from meshes.
February 21, 2020
Visual Effect Graph has many new features and fixes based on your feedback, so you can start using it in production with the High Definition Render Pipeline (HDRP). This node-based editor enables beautiful, complex effects.
The Visual Effect Graph is Unity’s next-generation visu...
August 19, 2019
Last year, at Unite LA, we released a video showcasing the brand-new Visual Effect Graph in action through a First-Person Game walkthrough, using Unity 2018.3. This demo was rendered using the High-Definition Render Pipeline and showcases High-Definition assets, lighting, and eff...
April 10, 2019
Last year, at Unite LA, we unveiled our FPS Sample project and Visual Effect Graph. FPS Sample is aimed to show developers how to set up a first-person shooter. The first release came with effects made using Particle System, the current production-ready solution for particles. Af...
March 6, 2019
Visual Effect Graph empowers you to author next-generation visual effects through its node-based behaviors and GPU-based compute power. For starters, we released an introduction blog post that summarizes the philosophy of the editor. Since the initial preview release at Unite LA ...
January 27, 2017
Hey VFX Artists! We are releasing today an update of the Image Sequencer with many improvements. Be sure to download it and give it a try!
This update introduce custom material processors to easily create your own filters. The exporter has been improved with support ...