October 7, 2019
We recently introduced Snaps, asset packs designed to help bring your projects to life. Read on to learn how you can benefit from using Snaps to lay out your levels quickly and easily and how to modify the assets to use them in your game.
February 12, 2019
We created an example interactive vertex displacement effect with Shader Graph and the Lightweight Render Pipeline to help you use these features to design effects. This post will walk you through our process. Get the demo project with the Shader Graph shader, example scene, and ...
May 25, 2018
With over 3.5-million views, Book of the Dead is hugely popular and many want to know how it was accomplished. Unity evangelist Matt Schell went to Stockholm to meet the Unity Demo team and learn what drives them. This is the kick-off post of a new series covering the demo’s art,...
January 13, 2018
In recent versions of Unity, some incredible 2D tools have been added. Now that we’ve reached a critical mass of 2D features, it feels like a good time to look back over some of our most popular 2D content and put them all in one place in case you have missed anything.
After wat...
December 16, 2017
This year has been a great year for us in Online Evangelism and next year is shaping up to be even better (and busier!). Coming into the end of the year I thought it might be a good time to take a look back and pick out some of my favorite content which I created for our Live Tra...
November 20, 2017
I'm Matt Schell, the Senior Screencaster on the Online Evangelism team at Unity. I make stuff in Unity and teach others how to do it via our Twitch channel and on YouTube. I've produced some online video training using ScriptableObjects and thought it would be cool to put them to...