Stay tuned for new self-serve functionality added to Game Server Hosting (Multiplay), and the introduction of our new rule-based Matchmaker – both are included as part of Unity Gaming Services.
Building a highly scalable, server-authoritative, cost-efficient, and engaging multiplayer experience presents a list of challenges for most developers. That’s why Unity is bringing Multiplay and Matchmaker to developers of all sizes to help them connect and scale their multiplayer titles.
Unity’s Game Server Hosting (Multiplay) and Matchmaker services are used by some of the most successful AAA multiplayer studios, such as Respawn (Apex Legends), and Innersloth (Among Us) to name a few. We are delighted to bring these powerful tools to studios big and small around the globe.
Game Server Hosting (Multiplay) and Matchmaker are launching self-serve functionality to bring battle-tested, AAA multiplayer services to developers of all sizes.
This means that developers will now be able to activate and configure Game Server Hosting (Multiplay) and Matchmaker from within the Unity Dashboard.
Here’s a quick look at what this means for developers.
Game Server Hosting (Multiplay) will provide:
Matchmaker will provide you with:
See the video below for a sneak peek at the new set-up process for Game Server Hosting (Multiplay).
In terms of pricing, Game Server Hosting (Multiplay) will offer a $800 credit to get started, and a pay as you go model to operate your title at competitive prices.
Want to be the first to know about when the Game Server Hosting (Multiplay) and Matchmaker self-serve goes live? Save the date here to be notified as soon as we launch!
To stay in the loop with other Unity Gaming Services updates, follow our new UGS channels on Twitter and Facebook or visit our Unity Gaming Services Forums.