November 15, 2023
Announcing the new Shader Graph Node Reference Samples – a set of samples, examples, and reference assets that help new Shader Graph users learn faster and enable advanced users to gain a deeper understanding of the tool.
July 28, 2023
Shader Graph is a node-based shader editor that can be used with URP, HDRP, and Built-In Render Pipeline. Here’s how to can use Shader Graph to create natural elements in 2022 LTS.
December 28, 2022
Find out how Unity has addressed user feedback on project build times and shader memory usage via improvements to its Shader System. This blog also provides info on shader variant compilation and stripping, recent optimizations, and a rough outline of future plans.
September 2, 2022
This blog was created in collaboration with Roberto Lopez Mendez from Arm. Our partners at Arm recently ported a project based on Unity’s Built-in Render Pipeline to the Universal Render Pipeline (URP) and decided to share their experience with the Unity community.
August 18, 2022
A new e-book for experienced Unity developers and technical artists to take on the Universal Render Pipeline (URP) is now available.
May 26, 2022
Indie creator Andrew Shouldice (ISOMETRICORP Games) joined Unity on Twitch at GDC to share some of the secrets behind his action-adventure game.
November 12, 2021
With the release of Unity 2021.2, we introduced some exciting new features in Shader Graph such as Surface Options support in the Universal Render Pipeline (URP), Custom Interpolators, and Blackboard Categories, which greatly improve artist workflows and shader performance.
April 9, 2021
You need a lot of data to train a computer vision model to effectively interpret its surroundings, which can strain resources. Read this guest post to discover how Neural Pocket, an AI solution provider, used synthetic data to enable its computer vision models.
February 25, 2021
You can improve the runtime efficiency of your shader without sacrificing the quality of your graphics by packing physically based rendering (PBR) material information into a single texture map and layering it into a compact shader. Check out this experiment.
February 5, 2021
In Unity 2020.2, we introduced several new features in Shader Graph that improved the workflow for artists. For example, by refining the user experience overall and introducing the Graph Inspector, Graph Editor performance has been greatly improved. As the end point of the Graph,...
November 20, 2019
A recent Unity Labs paper introduces a new framework for blending normal maps that is easy and intuitive for both technical artists and graphics engineers. This approach overcomes several limitations of traditional methods. Since the introduction of normal mapping in real-time co...
July 31, 2019
With the release of Unity Editor 2019.1, the Shader Graph package officially came out of preview! Now, in 2019.2, we’re bringing even more features and functionality to Shader Graph.