May 28, 2015
Early in the planning phase of The Blacksmith, we knew we wanted an atmospheric scattering solution that would give us a little bit more detail and control than the built-in fog options. In particular, we wanted to emphasize the aerial perspective effect in some of the more expan...
May 28, 2015
When planning The Blacksmith short film, we never really prioritized a custom skin shader high enough for it to have any realistic chance of being picked up as a task. However, we still wanted to see if there was something simple we could do to add a little extra life to the...
May 28, 2015
It was bright and sunny morning. It must have been some time last fall, when we finally got the message we had all been waiting for: a Challenger has arrived!
Granted, it was still an early draft; bald, clean-shaven, unskinned and without proper materials set up – but we were st...