January 5, 2021
The Addressable Asset System is a vital feature for many Unity users – particularly those with lots of content to manage. We’ve noticed some questions about using Cloud Content Delivery to deliver those assets to players, so here’s a quickstart guide.
December 4, 2020
Concrete Software and Nifty Games use CCD to deliver content efficiently with maximum impact With Cloud Content Delivery (CCD), we are making it easy for all developers to provide content delivery for live games.
November 23, 2020
Operating a live game is a delicate process, but data can guide you to the right messaging and mechanics to help your players get the most out of the gaming experience. Here are a few tips from our latest e-book.
Every game-maker wants to improve their players’ experiences. Howe...
July 13, 2020
A/B testing takes away the guesswork from the process of improving games.
In games, at any one time, countless variables have an impact on each player’s experience. That variability has a knock-on effect and makes optimization a much more complex undertaking than it might seem.
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July 3, 2020
Widespread best practices for analytics don’t necessarily apply to gaming. Set your live games up for success with effective event tracking.
In order to make the most of your analytics and engagement tools, it’s essential to track the right events and collect the right data.&nbs...
May 15, 2020
The right engagement is what sets games up for long-term success. Without using intelligent engagement strategies to put players first, even the greatest game concepts that boom at launch may bust not long after.
The good news is that you can implement a number of measures...