February 14, 2019
Have you ever tried using tileable textures to cover large surfaces or add fine-scale detail to your meshes? If so, you’re probably familiar with the visible repetition pattern that quickly emerges with higher tiling values. At Unity Labs, we have developed a new texturing techni...
October 2, 2017
Vincent Schüssler (KIT), Eric Heitz (Unity Technologies), Johannes Hanika (KIT) and Carsten Dachsbacher (KIT)
ACM SIGGRAPH ASIA 2017
July 21, 2017
Eric Heitz (Unity Technologies) and Stephen Hill (Lucasfilm)
ACM SIGGRAPH Courses 2017
May 9, 2017
Jonathan Dupuy, Eric Heitz and Laurent Belcour
ACM SIGGRAPH 2017
April 17, 2017
Eric Heitz (Unity Technologies) and Stephen Hill (Lucasfilm)
Book chapter in GPU Zen
February 8, 2017
Nuclear Instruments and Methods in Physics Research
We present a geometric method for computing an ellipse that subtends the same solid-angle domain as an arbitrarily positioned ellipsoid. With this method we can extend existing analytical solid-angle calculations of ellipses to...