November 29, 2019
In a few short weeks, Unity will be heading to NeurIPS in Vancouver (December 8–14). We’re sponsoring the main conference and the Women in Machine Learning (WiML) Workshop, as well as co-organizing the NeurIPS 2019 Workshop on Learning Transferable Skills. Learning transferable s...
August 7, 2019
After six months of competition (and a few last-minute submissions), we are happy to announce the conclusion and winners of the Obstacle Tower Challenge. We want to thank all of the participants for both rounds and congratulate Alex Nichol, the Compscience.org team, and Songbing ...
May 15, 2019
In February, we launched the first round of the Obstacle Tower Challenge. Since the closing of the round, we have received 2000+ entries from 350+ teams. We want to thank all the participants of the first round, congratulate the top eligible teams moving on to round 2, and share ...
February 18, 2019
Three weeks ago we announced the release of the Obstacle Tower Environment, a new benchmark for Artificial Intelligence (AI) research built using our ML-Agents toolkit. One week ago we followed that up with the launch of the Obstacle Tower Challenge, a contest that offers researc...
September 11, 2018
We are committed to working to help make Unity the go-to platform for Artificial Intelligence (AI) research. In the past few weeks, we’ve seen research groups taking notice, with OpenAI using Unity to help train a robot hand to perform a grasping task, and a group at UC Berkeley ...
June 26, 2018
We just released the new version of ML-Agents toolkit (v0.4), and one of the new features we are excited to share with everyone is the ability to train agents with an additional curiosity-based intrinsic reward. Since there is a lot to unpack in this feature, I wanted to write an...