Today at Microsoft’s Build developer conference held at the company’s campus in Redmond, WA, Tony Garcia, Unity EVP of Business Development, took the stage during the mobile keynote to talk about Unity’s commitment to Windows Phone 8 by demonstrating just how empowering development for the platform can be for new and existing Unity-authored games and apps.
Tony spoke while Field Engineer Corey Johnson toured the Unity development environment, using a level from Madfinger’s Shadowgun as the example project. The short demonstration provided onlookers (both on-site and online) unfamiliar with Unity a good idea of the power, versatility, and efficiency of the tools. As Tony talked, Corey demonstrated how easily projects can be changed between platforms and built for Windows Phone 8 in Unity.
Shadowgun was then demonstrated running on a Windows Phone 8 mobile device and it looked mighty fantastic!
It’s clear that Unity is going to play a big role in the early months of Windows Phone 8 and Windows 8 device availability with games like Shadowgun, Ski Safari, and Temple Run headlining a number of other amazing Unity-authored titles. As you can see, we’re currently deep into development of the Windows Phone 8 deployment add-on and as the Shadowgun level demonstrates, things are looking good!
Unity also has a booth at the Build conference, so if you’re in the area, drop by and check out what we’re doing with Windows Phone 8 and Windows 8.