Right now, Unity is the world’s No.1 engine when it comes to mobile games. According to a 2012 Game Developer survey, Unity is far and away the most popular engine amongst mobile game developers, and they use it to make huge numbers of critically-acclaimed, innovative, mega-grossing games. In fact, no less than seventeen Unity-made games and apps featured in Apple’s AppStore USA Best of 2012 list.
The seventeen Unity games were recognized across 10 categories including:
iPad Game of the Year: The Room by Fireproof Games
Top Grossing iPhone App of the Year: Kingdoms of Camelot: Battle for the North by Kabam
Best New Ways to Play: Slingshot Racing by Snowbolt Interactive (iPhone), Total War Battles by The Creative Assembly (iPhone), Splice: Tree of Life by Cipher Prime (iPad), Tentacles: Enter the Dolphin by Press Play (iPad) and Beat Sneak Bandit by Simogo (iPad).
See the full list of Unity games featured on the AppStore USA Best of 2012 list here.
Innovate at speed
Independent studios like Best New Ways to Play winner Cipher Prime are using Unity to push the boundaries of touchscreen content and create trailblazing games fast. Game play in Splice: Tree of Life revolves around reprogramming the DNA of an ever-shifting pool of organisms that tilts with the player’s iPad, contributing to the immersive feel of this stylish like-no-other puzzler.
Cipher Prime built Splice: Tree of Life in an astonishing six weeks. “Since switching to Unity, our production time has pretty much halved on each new project, and Splice has been our fastest build yet,” says Creative Director Will Stallwood. Read more about Cipher Prime's experiences in creating their latest hit here.
Small is beautiful...and successful
Like many of the games featured on the Best of List, The Room, a gorgeous 3D puzzler, was made by a small team of highly talented developers. Remarkably it was also Fireproof Games' first production and cost just $90,000.
“We wanted to make something that was among the best-looking games on the platform, but didn't have the resources to build characters or large environments,” says Mark Hamilton, the game’s artist and designer.
“With that in mind, I came up with the idea of a Chinese puzzle box. Interacting with the panels, sliding them around... seemed like a good fit for the touch interface, and focusing on one object built of various woods would allow us to show off our art expertise.”
And, at Big Cave games, cofounder Ryan Rutherford says, “with a small team, everyone can adjust quickly and still be on the same page with one another. This was crucial in the development (of Best Showpiece Game Winner ORC: Vengeance), and is what led to us making a high-quality product. Two guys and a game engine like Unity can still create a good game that's available to millions of people on the App Store.”
How can we help you get your talent out there?
We’re really proud that so many people are choosing Unity to build great mobile games. But to readers new to both Unity and game development, the task of mapping out a plan for building, publishing and promoting an awesome mobile game might seem daunting. Where do you start? If you're a mobile developer with a suggestion for content that you would find helpful, leave us a comment to let us know.