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The Ninja Have Assembled

March 22, 2011 in Community | 1 min. read
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The Copenhagen office is packed with developers who have gathered for NinjaCamp III. As the name implies, we have done two of these experimental weeks before. Each camp has focused on different aspects of development life at Unity. This time NinjaCamp is an opportunity for developers to work on projects that we would normally either not have time for or believe to be too crazy to attempt. This time, we are also opening up the doors and inviting everyone in to see what we are working on during the week. We will be blogging, tweeting and recording interviews in order to give you an insight into Unity and some of the exciting stuff we are working on.

So, what are we working on? We started the day by compiling a preliminary list of projects and forming teams. Naturally this list could change, new projects could form, and projects could evolve. It is important to remember that this week is experimental -- a weeklong extension of Unity's "Fridays are For Fun" process -- some projects will end up in the future versions of Unity... and some will crash and burn.

  • Cheap colliding particles on the GPU
  • Webkit-based welcome screen
  • One-click web publishing
  • Collaborative editing
  • DirectX 11
  • Vertex Painting
  • Install Analytics
  • Multithreaded Renderer
  • NVIDIA Performance Profiling Extensions
  • PhysX 3
  • AI Sandbox
  • Web camera support
  • New Script dialog
  • New terrain engine
  • Supporting any .NET compiler
  • Scene creation tools
  • Assets Store game project
  • Timeline editor
  • Dynamic mixing of sounds based on dB
  • Blendshape implementation

For more information during the week, head to unity3d.com/NinjaCamp, follow the #NinjaCamp hashtag on Twitter or check out updates on our Facebook page.

March 22, 2011 in Community | 1 min. read