I am happy to announce today that we’ve partnered with Rob Pardo, former Chief Creative Officer at Blizzard Entertainment. Rob will be a Creative Advisor to Unity and to our community of game developers and designers. Starting next month, Rob will start on a global tour of Unity’s community of developers. Rob is one of the videogame industry’s most respected and influential voices and has played an integral part in the creation and upkeep of some of the world’s most famous and beloved gaming franchises including credits as Lead Designer on World of Warcraft, StarCraft: Brood War, and Warcraft III: Reign of Chaos.
We’re proud of our relationship with Rob and and we’re setting up the tour so that many Unity developers will have the chance to meet Rob, and talk about game design. Rob will meet developers in North America, Europe, and Asia to discuss creative process, game design, industry trends, and keys to making successful games. In addition to visiting individual studios, Pardo will also make appearances at select local Unity community developer groups to share observations and discuss the industry.
We’ll share a more complete itinerary at a later date, but for now, we wanted to introduce Rob and the tour. He’ll be posting on Unity’s blog from time to time to update us on his travels and what he’s learned.
-- John R
Hi everyone! It’s great to be part of the Unity community.
When I met John Riccitiello, we connected in a very positive way. We both share a love of games and believe the entire industry benefits when we share knowledge and ideas. In a sense, I am on a vision quest, as I embark on what’s next for me. As part of that, I have a tremendous appetite to learn, get to know people and projects and share what I can, creatively and based on my experiences. So I could not say no when John invited me to get involved with a project to tour Unity’s great community of developers.
While I was at Blizzard, we used Unity to develop a little game called Hearthstone: Heroes of Warcraft. So it’s extra fun for me to be more directly involved with the team at Unity that created the technology we used.
After years steeped in the games business, my passion remains the same at its core: I love games, discussing design and creative process and I find it fascinating to see how different people work differently.
We’re seeing a new golden age of games currently with an amazing catalog of games, with more breadth and diversity than ever before; there’s something for everyone. Whether you’re into hardcore AAA shooters, deep strategy games, quirky platformers, or more avant garde indie fare, it’s an embarrassment of riches.
I am very much looking forward to my tour and I hope to meet many developers with different team sizes, genres and platforms. I’ll see developers creating free to play mobile games and others who are creating premium AAA games for PC and console. I hope to offer insights from my experience designing games, serve as a sounding board for ideas, and simply sit down to muse together about game design in the new shape of our industry.
Hopefully the knowledge shared and gained in these meetings will make it outside the walls where they take place. I’ll try to do my part in that sense by writing about my experiences while traveling the world. You’ll be able to see those thoughts here on the Unity blog.
I admire Unity’s ambition to empower developers and democratize game development. I also recently got a demo for Unity 5 and I can’t wait to see what developers will do with the platform.