Staying home for GDC this year? Here’s how you can join us online.
Soon, thousands of game developers will storm San Francisco for GDC, to spend a jam-packed week learning, exchanging ideas, getting inspired and making connections. It’s always one of my favorite industry events of the year, and luckily, because GDC happens in my hometown, I’ve been able to attend (nearly) every one of them for the past decade. I am particularly excited this year because we are going BIG for Unity at GDC, with a ton of amazing sessions and more across several locations -- you don’t even need a badge for a lot of it!
Unfortunately, many reasons can prevent a person from being able to attend GDC. Are you, like many others, watching from afar this year? While you will be missed, you are certainly not forgotten. Here are just some of the ways you can join us online, from the comfort of your own home or office. You can even stay in your pajamas -- I won’t tell. Come chat with your fellow Unity community members in our live chats, on the forum, and on social media.
This will be our first deep dive into Unity 2018 and beyond, and you’ll get to hear about our latest innovations covering artist tools, graphics, and the future of performance from John Riccitiello (CEO), Danny Lange (VP of AI & Machine Learning), Brett Bibby (VP of Engineering), Natasha Tatarchuk (Director of Global Graphics), Joachim Ante (CTO), and Lucas Meijer (Technical Director).
Hosted by Will Goldstone (Product Manager) and Liz Mercuri (Technical Evangelist), our interview style talk show will air at 9am (PT) on March 20 - 22 on YouTube and Facebook Live. We have an exciting lineup in store for you, so take a peek at the schedule below.
Tuesday, March 20 - 9am - 10am (PT)
Oculus Start Program - Kasey Galang, Head of Developer Ecosystem, Oculus VR
Augmented Reality - Brad Weiers, AR/VR Technical Product Manager, Unity
Vuforia - Vinny Da Silva, Global Vuforia Evangelist
Porting Unity Experiences to Windows Mixed Reality - Jaime Rodriguez, Principal Program Manager, WDG
Unity Connect challenges - Nathan Ventura, Product Marketing Manager, Unity
Wednesday, March 21 - 9am - 10am (PT)
Universal Game Dev Challenge - Learn more about one of the biggest developer challenges Unity's ever run!
D.R.O.N.E. - Peter Rößl, Lead Game Designer & Tomasz Stobierski, Lead Graphics Programmer, Five Studios Interactive
Visual Studio - Miguel de Icaza, Distinguished Engineer, Microsoft
Zoink Developing in 2.5D With Unity - Klaus Lyngeled, Creative Director, Zoink
Thursday, March 22 - 9am - 10am (PT)
Unity Machine Learning - Jeff Shih, Senior Product Manager Machine Learning, Unity
Unity Education - Jessica Lindl, Global Head of Education, Unity
Developing on new Oculus hardware - Unannounced guest
In the Valley of Gods - Sean Vanaman, Co-founder & Chris Remo, Designer/Composer, Campo Santo
Unity SDK for Mixer - Gersh Payzer, Software Engineer Lead, Mixer (Xbox)