I love game jams, there is something so incredible about setting out on a quest to craft a game with a tight deadline that can really push creativity in very interesting ways. If done right, its also possible to create a new gameplay mechanic that is not only original but is incredibly fun.
Now that the dust has settled after Molyjam a 48 hour game jam which took place globally at the end of March, a whole creche of baby game ideas has been brought, kicking and screaming into reality. It was a truly fantastic event that grew in scale exponentially from its humble beginnings as an idea to base a game jam around the unique game concepts tweeted by @petermolydeux
As soon as I started to hear mutterings of the Jam while I was at GDC, I knew that we should make sure that Unity supported the Jam by providing trial licenses to all participants and as a result, an impressive 70 Unity games were created during the jam.
There have already been some great interest in some of the games, Ben Pitt aka @robotduck with You Are The Road has already recieved 200,000 plays on Kongregate since putting the game up a week ago!
In Arms' Way by Francis Coulombe, Mark Desmarais, Raymond Ortgiesen and Simon Préfontaine is a hilarious take on the Molydeux tweet
"FPS where your arms are controlled by a psychopath who keeps firing guns at innocent people. You must turn away from them and run."
It's a two player "anti co-op FPS game" where one player controls the movement and the other uses the mouse, with one player trying to kill everyone and the other attempting to stop that from happening.
Another interesting concept was Path:
"Romantic parkour game in which you and the love of your life must hold hands and jump around a city evading death and injury"
Naturally this is only a very small taste out of the 70 games that were cooked up during the 48 hour period, so I would certainly encourage you to dig into the list below.