Search Unity

Made with Unity Monthly: August 2022 roundup

September 1, 2022 in Community | 7 min. read
Indie innovation wave graphic, hero
Indie innovation wave graphic, hero
Topics covered
Share

With so many interesting and varied projects being shared with us at any given moment, whether via direct tags or the #MadeWithUnity and #UnityTips hashtags, it can be hard to keep up with all that’s happening within our community. Don’t worry, we’ve got you covered. Sit back, relax, and enjoy this roundup of highlights that showcase everything you need to know about what the community got up to last month. 

Milestone Monday

Each Monday, we celebrate a milestone hit by one of our creators. From new game launches to awards won, we are constantly in awe at your achievements!

This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers.

Throughout August we celebrated the launch of Lost in Play by Happy Juice Games, the launch of As Dusk Falls by INTERIOR/NIGHT, and Dot's Home by Rise-Home Stories Project for winning big at the Games for Change Awards!

#UnityTips Tuesday

Tuesdays are dedicated to #UnityTips on Twitter, and last month Massive Monster, makers of Cult of the Lamb, took over @UnityGames to share tips on how to make your 2D Sprites work harder (1,2,3,4,5). 

Some other great tips that were shared include Ehsan Ehrari’s quick and easy way to neaten up your workflow if your layers end up getting messy and Sunny Valley Studio’s tip on how to fix holes in your shadows.

We share tips on our Twitter channels every Tuesday, so keep tagging us and using the #UnityTips hashtag!

#MadeWithUnity Friday

We love seeing your works in progress, and each Friday we share the projects that have us searching for a playable demo.

August was no exception! Rollerdrome by Roll 7 had us mesmerized with a peek under the hood at the prototype to final game transition, Grimm Tales made a pool of water look so refreshing that all we could think about was going for a swim, and François Martineau sent our imagination racing about what other great foes we’d encounter on our hero’s journey.

Each time we browse through the #MadeWithUnity hashtag across social media, we’re always amazed at the creativity and love you bring to your projects. Keep sharing!

Press play

YouTube

Last month, the Unity YouTube saw a flurry of activity with two new entries into our Meet the Creator series and a sizzle reel for gamescom 2022.

This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers.

Tomas Sala, the visionary creator behind The Falconeer, shares the inspiration behind his games and what keeps him motivated to keep creating.

This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers.

Apocalypse Studios’ Denis Dyack and Ryan Pacheco share how High Definition Render Pipeline (HDRP) has helped them achieve results since day one, and how solutions like Plastic SCM version control and Asset Store are speeding up the development process.

This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers.

We also went to gamescom! Get inspired by this sizzle reel with some of the more than 80 Made with Unity titles that were showcased in the Indie Arena Booth.

Want more? We have you covered with two amazing YouTube playlists you need to keep your eye on.

Creator Spotlight streams

This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers.

Last month on Twitch we:

  • Sat down with INTERIOR/NIGHT, the team behind As Dusk Falls, to gain insights into their development: unique character pipelines that blend 2D and 3D, the use of Unity Timeline, their companion app, and more.
  • Skated into the Rollerdrome with Roll_7 to look at level design, shaders, physics, and more.
  • Spoke to Thomas Brush, creator of Father, who shared his approach to pitching to publishers, crowdfunding, and demoing.

Don’t forget to follow us on Twitch and hit the notification bell so you never miss a stream. If you miss us live no sweat, we upload full streams to our YouTube playlist.

Asset Store

This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers.

We kicked off August with 40% off select Asset Store tools and packages to spark your imagination. Then, Daniel Zeller took over the @AssetStore Twitter to share tips on the Fluffy Grooming Tool, and so did Renaud Forestié from More Mountains, who offered insights on how you can use FEEL to level up your game.

For even more on assets, see how the smaller teams behind popular game Sable and indie mobile business Tinytouchtales have used Asset Store resources to speed up game development and save time.

Each Friday, we also feature beautiful assets made by our publisher community. Whether it’s something new, or a popular tool that has been around for a while, we love to see the assets in action. Check out some of what was shared in August below!

Do you want to show off your work? Make sure to use the #AssetStore hashtag!

Released last month

September 1, 2022 in Community | 7 min. read
Topics covered
Related Posts