Today's games industry has many strange and wonderful features. Its most distinguishing feature is the current dominance of technology-focused, so-called "triple-A" games at the top of the market. These shiny, spangly games command the lion's share of the marketing money, media attention and newspaper headlines. At the other end of the industry, we have the "casual games" market, which encompasses card games like Windows Solitaire, Minesweeper, the various "Match-3" variants and their like.
And there is almost nothing -- nothing -- in between.