Last month we threw out the challenge to create something intensely-crazy-amazing in Unity 4 with DirectX 11. We put forward $10,000 and a trip to the greatest conference ever (Unite 2013 in Vancouver of course) as a reward to capture the awesome.
We had a great turnout of submissions which made judging one tough cookie, so as well as presenting the Grand Prize Winner and runners up, we have a little showcase of everything that made us giddy. A massive THANK YOU to everyone who entered, we hope you all had fun and learned something new.
So without further ado, I present to you, the Winner, Runners Up and Honorable Mentions.
Check out official page with more judges notes here!
WINNER! The Museum of the Microstar.
RUST LTD and co did a marvelous job of putting together this interactive demo, it not only showcases impressive technical ability and great visuals, it also encompses a narrative, making it an all round great project. Check out more of their stuff at http://www.rustltd.com/
RUST LTD: Anton Hand‐ Game Direction, 3D Art, Visual Effects, Adam Liszkiewicz ‐ Narrative Design, Writing, Lucas Miller ‐ Graphic Design, Writing, Luke Noonan ‐ Development, Sound Design, Writing, Narration RUST AFFILIATE: Joshua Ols ‐ Shader Development TINYCUBE STUDIO: Arthur Brussee ‐ Particle System Development
1st Runner Up - Voxel Cone Tracing.
2nd Runner Up - DirectX 11 Demo
And now for a showcase of great projects that were entered.
Light submitted by Sergey Noscow
Sail Ship submitted by George Notyag
Happiness submitted by Maciej Gornicki
Interactive Water Simulation submitted by Laurens Mathot