Happy holidays from Unity!
Starting with Unity 5.3, you have full scripting access to the particle system’s modules, learn how to get the most out of it.
We love your bug reports and feedback! This post will help you get your point across even more effectively, so that you can shape our next release.
How’s the web different from other platforms? Get some tips on optimizing for browsers.
Whether you’re a beginner coder or veteran educator who’s looking for new ways to get kids excited about game dev, you should definitely check out this prototype by our evangelist Ciro.
It’s tough out there for indie devs so get some inspiration from three dev teams who build sustainable studios.
Learn how to track issues that can cost you money with Unity Analytics.
Mobile game players don’t like paying for games upfront, but will watch ads for virtual cash. Learn how to design a system that works for both you and your game’s community.
A great community can help you improve your game as well as spread the word about it. Get started early for best results - for example with our Community Management Kit.
We’re working together with Microsoft and other members of this foundation to help shape the future of .NET. Learn what it means for scripting in Unity.
For now, this tool can be a base for authoring optimized texture sheets, but we have great plans for how it can help VFX artists with other things.
Popular skeletal animation software will be available for free to all Unity developers next month!
A lot has changed on this front since this post’s been published in April, but it’s still a good read to start before you dive into discussions on the New Input System forum.
We can’t get enough of Adam, our demo team’s short sci-fi film. Since we published it, the team’s been working on releasing the assets and writing post mortems for the blog. Read the first four now, get inspired, and look forward to more Adam how-tos next year!