November 25, 2022
In an excerpt from the upcoming e-book, User interface design and implementation, veteran game designer Christo Nobbs examines the interplay between UI and game design.
July 21, 2022
This is the third blog post by Christo Nobbs in his series for game designers. The series expands on his contributions to The Unity game designer playbook, a 100+ page in-depth guide that instructs game designers how to prototype, craft, and test gameplay in Unity. Links to Chris...
April 11, 2022
Learn how to inject randomization into your game to keep players engaged and eager for the next scene. This is the second post by Christo Nobbs in his series on designing systems, expanding on his contributions to The Unity game designer playbook. Check out the e-book for more on...
December 7, 2021
We sat down with game designer Christo Nobbs, who explains his approach to designing for emergent gameplay with the help of a few key Unity features.