July 30, 2021
Unity recently released Burst 1.5, with a focus on the addition of Arm’s Neon intrinsics. Neon intrinsics let you specify precise vector commands to get the most efficient code possible for processing workloads on Arm CPUs. While they’re normally in C/C++, Unity has brought them ...
August 17, 2020
As part of a recent session at Unite Now, we discussed how technology in the Burst compiler enables developers who are building projects with Unity to take advantage of the Arm Neon instruction set. You can use the Burst compiler when targeting Android devices to improve the perf...
December 20, 2017
Earlier this week Google announced important changes to the Google Play requirements: target API level 26 (Android 8.0 Oreo) or higher will be required for new submissions starting August 2018, and all submissions starting November 2018. 64-bit support becomes mandatory for submi...
July 16, 2015
For an introduction into Android themes and styles, feel free to refer to Google documentation: http://developer.android.com/guide/topics/ui/themes.html
If you are designing a game, where the world and the UI are rendered full-screen by Unity, why care about the themes?
First o...