August 23, 2010
Unity 3 is looking to be our biggest release to date — bringing with it source-level debugging, deferred rendering, best-in-class lightmapping and occlusion culling, and a unified editor. As we are getting close to the end of our pre-order window, I decided to asks members of the...
August 23, 2010
As a follow-up to my Getting Started with Unity blog post, I wanted to bring your attention to three recent tutorial sites:
First up is design3, a subscription based site created by Noesis Interactive, who create professional courseware for Universities. They have over 200 Uni...
August 19, 2010
We're having a great Summer: We passed the 200,000 user mark, we passed the 30 million webplayer mark, we won the Develop Grand Prix, and we're getting ready to ship Unity 3. To celebrate all this, we decided to throw a party. For our blog readers who happen to find themsel...
August 8, 2010
Last weekend the staff of Unity's SF office were setting desks up in our new office. We're now in the historic Jackson Square neighborhood nestled between China Town, North Beach, the Financial District, and the Embarcadero. We've been in our new space for a week now an...
May 18, 2010
When Valve's popular Steam distribution system was released for the Mac last week, Muse Games's Alex Jarocha-Ernst wrote the following:
Muse Games just released our game "Guns of Icarus" on Steam! Thanks to Unity's cross-platform support, we were able to be one of the first Steam...
March 23, 2010
Thanks to everyone who came by our booth; you helped to make this our best GDC yet! Our booth drew a crowd from the time the doors opened until they closed every day of the expo. Lots of people wanted to get a sneak peak at some of the recently announced Unity 3 features as well ...