March 12, 2020
We’re officially bringing virtual reality to the High Definition Render Pipeline (HDRP). In 2019.3.6f1 and after with package version 7.3.1, HDRP is now verified and can be used in VR.
This blog post takes a technical dive into using HDRP in your VR project. To learn more about...
February 24, 2020
Want to learn how to use Unity's HDRP to create high fidelity graphics? Read about the latest 2019.3 release and how you can achieve photorealistic visuals.
April 11, 2019
In March, Unity announced real-time ray tracing support for NVIDIA RTX technology. Real-time ray tracing introduces photorealistic lighting qualities to Unity’s High-Definition Render Pipeline (HDRP), unlocking new potential in Unity’s visual capabilities. Preview release of NVID...
March 16, 2018
In a recent blog post, we introduced the concept of Scriptable Render Pipelines. In short, SRP allows developers to control how Unity renders a frame in C#. We will release two built-in render pipelines with Unity 2018.1: the Lightweight Pipeline and High Definition Render Pipeli...
March 12, 2018
Photogrammetry is the process of using multiple photos of the real-world objects to author game-ready assets. It’s best suited to objects that are time-consuming to produce in 3D sculpting software. This post explains how new Unity features assist you in working with photogrammet...
August 28, 2016
SIGGRAPH course 2016: An Artist-Friendly Workflow for Panoramic HDRI
Image-based lighting (IBL) with high dynamic range images (HDRI) is a well-known concept in the VFX and videogame industries, since Paul Debevec’s SIGGRAPH’97 paper that popularized the technique. Panoramic HDR...