February 1, 2010
This past weekend was the Global Game Jam, where teams from all around the world worked tirelessly to create amazing games in a single weekend. Here in Copenhagen, the local branch of the Global Game Jam is the Nordic Game Jam that was held at the IT University of Copenhagen. The...
December 2, 2009
Hey everyone,
We've just shipped Unity 2.6.1 out to the world. This release includes a Webplayer that is compatible with 64-bit Safari on Snow Leopard, and fixes for problems affecting terrain trees and some asset importing. This upgrade is recommended for all users.
You ...
September 30, 2009
Here we are again, putting the final touches on the latest and greatest release of Unity -- version 2.6. The team is already amazed at how many new games are being made today! They're being rolled out so quickly that we can't always keep up. So to help us make sure that everythin...
June 26, 2009
Everyone knows the internet is made up of a series of tubes. Since Unity has such a strong internet component in the webplayer, nothing but the fastest of all tubes are acceptable to deliver Unity webplayers to you and your players.
To harness the power of these tubes, Uni...
June 22, 2009
With Unity 2.5.1 quickly wrapping up development, the last item on our to-do list is verifying webplayer compatibility. As a team we do systematic testing on a broad range of weplayers. However, we really want 200% confidence instead of a measly 100%. So we're a...
April 15, 2009
Assuring quality is a tricky task, and involves a lot of people -- testers, developers, and even you the users! There are thousands of you and only a few of us, so today I want to talk to you about this:
If you see this Bug Reporter appear, odds are that you've just experi...