August 11, 2020
In Unity 2020.1, you can enter Prefab Mode without leaving the context of your scene. The new default means that when you open a Prefab Asset via an instance in the scene, you’ll be able to edit it with the background grayed out. When we introduced Prefab Mode in Unity 2018.3, it...
April 12, 2016
UPDATED August 2020: The Input System is now is now verified for Unity 2019 LTS and later. See this page for up to date information. UPDATED Dec 12, 2017: We have made significant changes to our plans for the input system. Please read our forum post for details. In Input Team we'...
January 7, 2015
In this article we'll use level/world generation in games as example use cases, but the lessons are applicable to many other things, such as procedural textures, models, music, etc. They are however not meant for applications with very strict requirements, such as cryptography.
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October 2, 2014
"In the Labs" is a series of blog posts that put focus on features that have been prototyped internally but are experimental in nature and are not guaranteed to be included in Unity.
In this issue of "In the Labs" we'll have a look at an experimental feature that introduces user...
May 28, 2014
The UI Team here at Unity has been hard at work getting the new UI system ready for release in Unity 4.6. While there’s still more work left to be done, we've been showing it off at recent conferences and we have hundreds of beta users working with it already. Now we're ready to ...
February 7, 2013
The humanoid animation option in Unity 4 makes it possible to retarget the same animations to different characters. The characters can have different proportions and skeleton rigs where the bones have different names etc. But before you can take advantage of that, the bones in yo...