May 1, 2018
In part I and part II of our ARCore blog series, we shared how you can leverage ARCore for Unity features, like motion tracking to create a Jenga AR game or light estimation to trigger object behavior. In this post, we want to share some cool ARCore for Unity experiments that sho...
April 6, 2018
In Part I of our ARCore series, we shared some creative ideas on how you can use capabilities like light estimation to unlock new forms of user interaction and gameplay, part II shares some more practical use cases for additional ARCore features like Instant preview and Motion tr...
March 22, 2018
OTOY’s cinematic render engine integration with Unity just got its next major update, opening up new possibilities for you! As the worlds of VFX and gaming collide, explore some of OctaneRender’s latest features in Unity, bringing cinematic, path-traced rendering directly into th...
February 23, 2018
ARCore for Unity is out of developer preview. Starting today, developers can use ARCore 1.0 for Unity to create high quality AR apps for more than 100 million Android devices.
With ARCore 1.0, your mobile AR apps can now reach millions of Android devices across different makes a...
January 15, 2018
Unity 2017.3 offers out-of-the-box support for Vuforia 7. Developers can build cross-platform AR apps that blend 3D graphics with all types of physical objects and environments directly from the Unity editor. Learn what’s new with Unity and Vuforia, how to get started, and where ...
December 21, 2017
Learn how John Keefe and his AR studio, Draw & Code, developed a wonderful new kind of toy, get access to a comprehensive Vuforia in Unity development workflow and discover their tips for AR design, which they learned along the way.
Augmented reality is here to stay. There w...