November 26, 2021
As part of the 2020 LTS, Cinemachine 2.6 is now a verified package with new tools for cinematic creators like you to make the most of this latest version.
October 29, 2021
The new Unity 2021.2 Tech Stream release is now available. As part of this release, we’ve included a number of new features and improvements dedicated to help artists and designers optimize your creative workflows and create powerful immersive experiences.
May 18, 2021
Announcing an Open Beta for creators of film, TV, and animation. Discover some of the latest workflows and features that make Unity easier and more powerful for cinematic artists.
October 11, 2019
With Presets, you can customize the default state of just about anything in Unity – Components, Importers, Managers – without coding. Presets can benefit development teams of all sizes, from streamlining repetitive tasks or validating design decisions, to enforcing standards and ...
August 9, 2017
So far in this series, I've introduced the concept of Standard Events and waded into the pool to describe the Onboarding group of events. This time, we're diving deeper, taking a close look at two more groups: Application and Progression.
June 9, 2017
In my last post, I wrote about our new Standard Events package, which we've designed to make deep analysis of your game insanely simple. Now, I am glad to announce that the Standard Events package is available through our asset store.
As I wrote, Standard Events are organized in...