October 2, 2018
Building a game is a creative process that involves many challenging steps including defining the game concept and logic, building assets and animations, specifying NPC behaviors, tuning difficulty and balance and, finally, testing the game with real players before launch. We bel...
February 28, 2018
From the moment we introduced it last September, the developer community has wholeheartedly embraced the ML-Agents Toolkit beta. We’ve seen people use this toolkit to create environments, train agents for different use cases, and even apply them to their games and apps.
September 15, 2017
Since our beta launch in June, Remote Settings has been very popular among our developers. The tool has been used in many different creative ways and applied to various platforms Unity supports. From updating with festive scenes to sending promotional offers, from mobile games to...
June 2, 2017
Running a game as a live service means you can adapt your game to your players’ needs, keep your game fresh and make the experience more enjoyable.
Traditionally, making a change to your game takes days...even weeks. You have to engineer, test, publish a new version of you...
February 1, 2017
Developers should be excited: engagement for games only continues to grow (Americans play mobile games more often than they watch Netflix, Hulu, or YouTube!). And with a content-hungry audience comes ripe opportunity.
January 24, 2017
Players’ needs and tastes change all the time. Plus, everything depends on the given market, store and a host of other factors. When you’re offering a mobile game as a service, you have to stay one step ahead of every current trend.