February 14, 2023
Unity Engineering Manager for .NET Compilers and Runtimes Josh Peterson walks through some of the recent changes the team has made to marshal string data across the managed/native boundary in a GC-safe way for the new CoreCLR garbage collector.
October 25, 2022
As we transition to .NET CoreCLR, which brings a more advanced and efficient garbage collector (GC), see how Unity has changed its AnimationEvent to work correctly with this new GC.
February 17, 2022
In Unity 2021, we’ve made a number of improvements to speed things up when using the IL2CPP scripting backend. Let’s take a closer look at some of the key changes that’ll make your code notably faster.
December 15, 2021
Full Generic Sharing allows you to write code that’s more expressive and easier to test. Learn how it eliminates scripting errors and ensures that code on platforms like mobile devices and consoles behave more predictably.
July 11, 2018
We’ve been hard at work improving the updated scripting runtime since our last update. Unity 2018.2 ships with dozens of bug fixes related to the scripting runtime, thanks to all of the great feedback we have received since the .NET 4.x Equivalent scripting runtime became officia...
March 28, 2018
Unity 2018.1 beta now includes a fully-supported, modern .NET runtime. As the .NET ecosystem continues to evolve, Unity is committed to maintaining feature compatibility with the latest and greatest in the .NET world.