January 16, 2019
We've been building Unity for 15 years with the vision of creating an open and accessible tool to enable creators to build whatever you can dream of.
Over the last week there was much confusion, and untrue statements were raised which we refuted. But most importantly we listened...
January 10, 2019
Improbable published a blog post regarding their relationship with Unity earlier today. Improbable’s blog is incorrect.
We terminated our relationship with Improbable due to a failed negotiation with them after they violated our Terms of Service.
We’ve made it clear that anyone...
June 5, 2016
I especially care a lot about this group of developers, who effectively funded this company with us and have been with us on this journey for a very long time. So we will figure something out. Needs a bit of time but we'll follow up soon... In the meantime I want to giv...
October 26, 2012
In Unity 3.5 we shipped the first version of the Cache Server, and with 4.0 we're making it even better (the way it works is the same). I want to go a bit in-depth to explain what it actually does, because it’s pretty awesome and can save you lot of time.
It makes importing proj...
June 16, 2011
Unity 3.4 is nearing release, and we wanted to share some the features that will be included and also share with you a roadmap for what we are working on this year.
November 13, 2009
Recently some Unity customers who have been very anxious to get their game approved by Apple for listing in the app store have received a disappointing rejection notice by Apple because they use something that was not approved by the Apple rules.
As it turns out, the Unity iPhone...