October 9, 2017
In this third and final part of the series we analyze how foundational platforms will and must evolve, and outline our vision of how MR applications will be created and executed. Part I summarized the current and future issues facing mixed reality and its adoption in the mai...
September 5, 2017
In this 3-part series we analyze areas we believe should be addressed for mixed reality to become mainstream, and not only to improve existing solutions, but reinvent and influence the future and mass adoption of immersive technologies including augmented reality.
The Mixed Real...
June 16, 2017
How to programmatically turn the front facing camera video and camera for chaperone bounds on and off on the HTC Vive.
Unity’s 2017 hack week happened a couple of weeks ago in Nyborg, Denmark. As our contribution, my team decided to explore physical VR and UX/UI with HTC Vive tr...
April 17, 2017
On March 31, 2017 we were incredibly proud to partner with Made By Girls (MBG) — a STEM education program dedicated to empowering girls — to organize a VR workshop and career day for girls at the Unity offices in San Francisco.
Research tells us how valuable role models and men...
August 5, 2016
In order to implement project Carte Blanche’s card system, we developed an extensible framework for creating dynamic, scrollable lists of objects. This article discusses the structure and contents of this framework. The code and sample scenes are available as a Unity Asset S...
August 2, 2016
Speech recognition is useful for VR not only for simulating conversations with AI agents but also for the user to communicate with any application that requires a great number of options. Typing out a response or command might be too impractical, and overcrowding the applicati...