May 18, 2015
When I called Terry to interview him, the first thing he did was fetch a jumper. It was snowing outside, and this was a problem, because Terry had planned and packed for South-East-Asian sunshine. The trip to Sapporo, Japan, where he’s staying in an apartment he found through Air...
May 15, 2015
Owlchemy Labs have been using Unity since formation in 2010, and to date they’ve made 10 different games. One of these is a WebGL version of alphabetical-list-sure-fire-winner AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome. Developed in cooperation with Dejobaan Games, it was the f...
April 16, 2015
When Pete Sekula talks about his career and the games he’s been involved in, such as Far Cry 4 and Tom Clancy’s The Division, it’s with obvious enthusiasm and pride. Clearly, Pete is also good at his job.
So, why quit?
“The revenue I'm earning in the store is beginning to eclip...
April 14, 2015
Tyler and Mark highlight a number of advantages to using Unity Multiplayer. One big benefit for Super Dungeon Bros, which will target desktop platforms, Xbox, and PS4, is that the underlying engineering framework is cross platform compatible, so very little customization has been...
April 8, 2015
Those of us who were around back in the day all remember M.U.Ds. Multiplayer realtime fantasy worlds that, at any rate initially, had to be text-based.
MUD is a modern take on the M.U.D. genre. A sandbox game with procedurally generated environments, some sophisticated AI and so...
December 15, 2014
When Adam Proctor of Uken Games started the Toronto Unity User Group in August 2013, fifty people arrived for the first meetup. Just sixteen months later, the group has 620+ members drawn from across Toronto’s vibrant game development scene.
“There are lots of small game studios,...