April 8, 2021
Explore Unity’s new, experimental netcode library and the underlying patterns of a multiplayer game in our small scale cooperative RPG, Boss Room
December 3, 2020
One of Unity’s top priorities for 2021 is to expand the Unity ecosystem with a first-party multiplayer networking solution for GameObjects that is easy to set up and extend, scales to meet the needs of high-performance titles, and is seamlessly integrated into the Unity ecosystem...
September 8, 2020
Every multiplayer game has to account and solve for inherent network-related challenges that impact the game experience, such as latency, packet loss, and scene management, and games solve these challenges in a variety of ways. Finding the right solution depends on a game’s genre...
June 13, 2019
As many of you know, we put UNet into maintenance mode because we believe there is a better way forward with our new connected games stack. Since this announcement, we have learned that many of our developers need guidance about the best path for their game during this transition...
September 12, 2018
As part of our commitment to solving challenges for connected games development, we’ve focused first on real-time multiplayer games, and we’ve learned a lot from our prior attempts to democratize this space. First and foremost, we know that in order to build the right new technol...
August 2, 2018
Through our connected games initiatives, we’re revamping how we can make networked games easier, more performant, and multiplayer-ready by default. To make these important changes, we need to start anew. That means existing multiplayer features will be gradually deprecated, with ...