March 10, 2023
Learn more about the CGI technology created using Unity Wētā Tools to produce the water in Avatar: The Way of Water.
February 14, 2023
Together, Unity and Wētā Digital have been working to bring Wētā tools – including those used to make Avatar: The Way of Water – into the hands of developers and creators. With the first being released this year, learn more about what’s to come.
December 2, 2022
We’re breathing new life into the Enemies cinematic. Get the details on Ziva’s powerful facial animation software and two new Digital Human technology packages.
September 7, 2022
And that’s a wrap for SIGGRAPH 2022! If you couldn’t join us in Vancouver, here’s what we got up to (not counting the karaoke).
August 10, 2022
Experience our latest real-time demo, Lion, which brings artist tools from Wētā Digital, Ziva, SpeedTree, SyncSketch, and the Unity Editor together for the first time.
May 13, 2022
In a recent keynote session, thought leaders from Unity’s Art Tools division discussed the importance of creating new pipelines and workflows with an artist-first mentality. Here’s how our set of cloud-based tools can empower artists to reach the pinnacle of RT3D content creation...
November 18, 2021
It’s been a little over a week since we announced our intent to acquire Weta Digital’s artist tools, core pipeline, intellectual property and of course the award-winning engineering talent. See where we stand today.
November 9, 2021
Today, Unity announced that it has entered into a definitive agreement to acquire Weta Digital, specifically its artist tools, core pipeline, intellectual property, and award-winning engineering talent